Research StatementGlenn R. BlauveltDissertation WorkMy current work investigates how children design and construct mechanisms and how that process affects their mechanical reasoning and spatial cognition. To do this I have built an integrated CAD/CAM system called MachineShop using principles from Task-Centered User Interface Design and Cognitive Science. This work seeks to understand some of the changes that children undergo when they use sophisticated technologies in domains for which they have little or no prior knowledge. It further seeks to identify techniques and approaches for making sophisticated technologies accessible to and adoptable by young users. This work comes from my interests in math, science, and technology education, constructionist educational practices, and developmental psychology issues concerning reasoning about complex physical objects. It builds directly on the HyperGami project of Ann Eisenberg [3] but is different both in the complexity of the created artifacts (dynamic versus static) and in its approach to the process. Where HyperGami has no traditional ancestors, MachineShop inherits from a vast array of professional engineering tools. The interdisciplinary nature of the research further sets this work apart from much of what has come before and allows for a rich set of questions to be proposed which are relevant to Computer Science (human-computer interaction, complex representations, tutoring systems), Education (math and technology education, manipulatives and activities), Psychology (reasoning and decision making, developmental processes), and Sociology (communities of practitioners, social currency of artifacts).
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References
[2] Druin, A., Bederson, B., Boltman, A., Miura, A., Knotts-Callahan, D., and Platt, M. Children as Digital Motion Picture Authors. In Allison Druin, editor. The Design of ChildrenÕs Technology. San Francisco, CA : Morgan Kaufman, 1999. [3] Eisenberg, A. An Educational Program for Paper Sculpture: A Case Study in the Design of Software to Enhance Childrens Spatial Cognition. PhD dissertation, Department of Computer Science, University of Colorado at Boulder, 1999. [4] Horwitz, P., and Christie, M.A. Hypermodels: Embedding Curriculum and Assessment in Computer-Based Manipulatives. Journal of Education, 181(2), 1Ð23, 1999. [5] Kafai, Y. Children as Designers, Testers, and Evaluators of Educational Software. In Allison Druin, editor. The Design of ChildrenÕs Technology. San Francisco, CA : Morgan Kaufman, 1999. [6] Nathan, M. and Koedinger, K. TeachersÕ and ResearchersÕ Beliefs About the Development of Algebraic Reasoning. Journal of Research in Mathematics Education, 31, 168Ð190, 2000. [7] Scardamalia, M. and Bereiter, C. Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media. Journal of the Learning Sciences, 1(1):37Ð68, 1991.
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