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	<title>Center for LifeLong Learning &#38; Design (L3D)</title>
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	<link>http://l3d.cs.colorado.edu/wordpress</link>
	<description>at the University of Colorado at Boulder</description>
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		<title>Gerhard Fischer, Center for Lifelong Learning &amp; Design (L3D): Context-Aware Systems — The ‘Right’ Information, at the ‘Right’ Time, in the ‘Right’ Place,   in the ‘Right’ Way, to the ‘Right’ Person</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2012/01/gerhard-fischer-center-for-lifelong-learning-design-l3d-context-aware-systems-%e2%80%94-the-%e2%80%98right%e2%80%99-information-at-the-%e2%80%98right%e2%80%99-time-in-the-%e2%80%98right/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2012/01/gerhard-fischer-center-for-lifelong-learning-design-l3d-context-aware-systems-%e2%80%94-the-%e2%80%98right%e2%80%99-information-at-the-%e2%80%98right%e2%80%99-time-in-the-%e2%80%98right/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 21:26:26 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=316</guid>
		<description><![CDATA[<p>Abstract</p> <p>Based on the assumption that the scarce resource for many people in the world of today is not information but human attention, the challenge for future human-centered computer systems is not to provide more information “to anyone, at anytime, and from anywhere,” but to say “the ‘right’ information, at the ‘right’ time, in the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Abstract</strong><strong></strong></p>
<p>Based on the assumption that the scarce resource for many people in the world of today is not information but human attention, the challenge for future human-centered computer systems is not to provide more information “to anyone, at anytime, and from anywhere,” but to say<em> “the ‘right’ information, at the ‘right’ time, in the ‘right’ place, in the ‘right’ way to the ‘right’ person”</em>.</p>
<p>This article develops a new <em>theoretical framework</em> for <em>context-aware systems</em> to address this challenge transcending existing frameworks that limited their concerns to particular aspects of context-awareness and paid little attention to potential pitfalls. The framework is based on insights derived from the development and assessment of a variety of different systems that we have developed over the last twenty years to explore different dimensions of context awareness.</p>
<p>Specific <em>challenges, guidelines</em>, and <em>design trade-offs (promises and pitfalls)</em> are derived from the framework for the design of the next generation of context-aware systems to support advanced interfaces for assisting humans (individuals and groups) to become more knowledgeable, more productive, and more creative by emphasizing context awareness as a fundamental design requirement.</p>
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		<item>
		<title>Protected: Symposium: “Exploring Fundamental Transformations of Learning and Discovery in Cultures of Participation&#8221;</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/12/symposium-%e2%80%9cexploring-fundamental-transformations-of-learning-and-discovery-in-cultures-of-participation/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/12/symposium-%e2%80%9cexploring-fundamental-transformations-of-learning-and-discovery-in-cultures-of-participation/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 07:54:28 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[CDI]]></category>
		<category><![CDATA[General L3D News]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=107</guid>
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		<title>Meeting 12/14/2011: Jane Meyers, Department of Computer Science, CtG, L3D &#8212; Evolution of Craftopolis in Practice</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/12/meeting-12142011-jane-meyers-department-of-computer-science-ctg-l3d-evolution-of-craftopolis-in-practice/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/12/meeting-12142011-jane-meyers-department-of-computer-science-ctg-l3d-evolution-of-craftopolis-in-practice/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 20:09:36 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=297</guid>
		<description><![CDATA[<p>For over a year and a half Craftopolis has been deployed as an activity in a local elementary school&#8217;s after school program. Throughout this time, Craftopolis, a construction kit for creating craft based interactive worlds, has evolved through feedback and suggestions from both students and undergraduate mentors from the University of Colorado. During this presentation [...]]]></description>
			<content:encoded><![CDATA[<p>For over a year and a half Craftopolis has been deployed as an activity in a local elementary school&#8217;s after school program. Throughout this time, Craftopolis, a construction kit for creating craft based interactive worlds, has evolved through feedback and suggestions from both students and undergraduate mentors from the University of Colorado. During this presentation I will briefly introduce the Craftopolis framework and discuss the successes, failures, and modifications made to the Craftopolis system during this time.</p>
<p>BIO:<br />
Jane Meyers is a 5th year PhD student working in the Craft Technology Group. Her research interests include educational technology, the blending of interactive technologies and crafts, and researching methods for sharing and exploring tangible creations using Web 2.0 networks for tinkerers of every age.</p>
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		<title>Meeting 11/2/2011: Thomas Herrmann, University of Bochum, Germany &#8212; Reflective Learning at Work</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/10/thomas-herrmann-university-of-bochum-germany-reflective-learning-at-work/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/10/thomas-herrmann-university-of-bochum-germany-reflective-learning-at-work/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 17:50:56 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=285</guid>
		<description><![CDATA[A model of reflective learning based on the work of Boud et al., 1985 (Reflection: Turning experience into learning) will be introduced. It serves as a starting point to differentiate triggers which initiate reflective learning at the work place, and to differentiate the material to which the reflection can refer to. A process model will be introduced which [...]]]></description>
			<content:encoded><![CDATA[<div>A model of reflective learning based on the work of Boud et al., 1985<strong> (</strong>Reflection: Turning experience into learning<strong>)</strong> will be introduced. It serves as a starting point to differentiate triggers which initiate reflective learning at the work place, and to differentiate the material to which the reflection can refer to. A process model will be introduced which outlines how individual and collaborative reflection are intertwined. Several relevant roles and situations can be detected and substantiated on the basis of case studies in the health care sector. Typical subjects of reflection are situations where caregivers deal with challenging behavior of residents in a nursing home or where doctors conduct talks with relatives of patients. The process model can further be used to explore the characteristics of several web based applications which support collaborative reflection at work.</div>
<p></p>
<div><strong>Bio: </strong><a href="http://www.imtm-iaw.rub.de/personenund/personen/th/index.html">Thomas Herrmann</a> is a professor of Information and Technology Management at the Institute of Applied Work Science (IAW), University of Bochum, Germany since 2004, and a fellow of the Electrical Engineering Department. Current research interests include design methods for socio-technical systems in the areas of knowledge management, (work-)process management, computer supported collaborative learning, and concepts of social software for innovation support and collaborative learning.</div>
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		<title>Meeting 10/19/2011: Prof. Scott McCrickard, Virginia Tech — Collaborating with Claims in Interaction Design</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/10/meeting-10192011-prof-scott-mccrickard-virginia-tech-%e2%80%94-collaborating-with-claims-in-interaction-design/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/10/meeting-10192011-prof-scott-mccrickard-virginia-tech-%e2%80%94-collaborating-with-claims-in-interaction-design/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 05:14:59 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=191</guid>
		<description><![CDATA[<p>This talk and discussion will explore how the capture and reuse of claims can help share knowledge across diverse populations of designers, resulting in measurably better user interfaces for emerging mobile platforms. The talk will differentiate claims from other knowledge capture mechanisms and will highlight examples of how claims capture and reuse can enable knowledge-sharing [...]]]></description>
			<content:encoded><![CDATA[<p>This talk and discussion will explore how the capture and reuse of claims can help share knowledge across diverse populations of designers, resulting in measurably better user interfaces for emerging mobile platforms. The talk will differentiate claims from other knowledge capture mechanisms and will highlight examples of how claims capture and reuse can enable knowledge-sharing in design. It is expected that the discussion will explore the possibilities and limitations of this approach in relation to the design efforts and methodologies under way at the University of Colorado and elsewhere.</p>
<p>BIO<br />
Scott McCrickard is an Associate Professor of Computer Science and a member of the Center for Human-Computer Interaction at Virginia Tech. He is currently on sabbatical for the 2011-2012 academic year at the University of Colorado, Boulder. His research is on the design of mobile interfaces, toward understanding how designers capture, share, and reuse design knowledge. He has received best paper awards from the Internet Research Journal, the IFIP Interact Conference, and the Advances in Computer-Human Interactions Conference. He received his undergraduate degree from the University of North Carolina in mathematical science, and his M.S. and Ph.D. degrees from Georgia Tech in computer science.</p>
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		<title>Meeting 8/24/2011: Navid Ahmadi &#8212; Enabling Online Social End-User Programming</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/10/meeting-8242011-navid-ahmadi-enabling-online-social-end-user-programming/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/10/meeting-8242011-navid-ahmadi-enabling-online-social-end-user-programming/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 21:27:19 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=171</guid>
		<description><![CDATA[Learning how to program is tough. In several decades of research, end-user programming tools and methods have been developed to lower the learning barrier and make programming accessible to wider range of users. However, learning and using programming has remained a solitary activity to end users. As a result of lack of computer support for [...]]]></description>
			<content:encoded><![CDATA[<div>Learning how to program is tough. In several decades of research, end-user programming tools and methods have been developed to lower the learning barrier and make programming accessible to wider range of users. However, learning and using programming has remained a solitary activity to end users. As a result of lack of computer support for collaborative learning of programming skills, collaboration is limited to face-to-face and general-purpose computer communication channels such as forums and instant messaging.</div>
<p></p>
<div>My goal is to leverage the social dimension of end-user programming both for educational and general purposes. My approach is to employ participative culture of Web 2.0 to cultivate social programming. By incorporating an online end-user programming environment into the existing online social networking Websites, users will be able to learn, create and share their own programming artifacts within the communities they belong to. I focus on enabling online users to program computer games. Games are known as highly engaging applications to motivate end users in learning programming skills throughout the game design process.</div>
<p></p>
<div>I will demonstrate three software components I have been developing throughout my research to enable online social EUP:</div>
<p></p>
<div>1- <strong>Online Game Design:</strong> AgentWeb, a fully Web-based game design and programming environment. Targeted for the masses, AgentWeb provides visual programming language and runtime system for developing games inside the browser. Built using open Web technologies, AgentWeb is a cross-platform end-user programming environment, accessible on all hardware and OS platforms.</div>
<p></p>
<div>2- <strong>Asynchronous Collaborative Game Design:</strong> An early version of a social game design Website with AgentWeb at its core which lets users develop, share, explore, learn, and customize games as they play, skipping the upload/download barrier. When completed, the Website fully integrates into Facebook, allowing users to program within their own existing communities. This also helps me lower down the difficulties of community building in my research.</div>
<p></p>
<div>3- <strong>Synchronous Collaborative Game Design:</strong> An early prototype of a real-time collaborative AgentWeb which enables multiple users to remotely design and program a game at the same time. Using a similar approach to Google Docs, any changes made by one users are received by other users at real time. Users are informed of changes through an awareness component. The real-time collaborative environment enables exploring distributed peer learning scenarios in end-user programming, an area which has remained unexplored.</div>
<p></p>
<div>I will present some of the pilot studies on AgentWeb and discuss further study plans and challenges.</div>
<p></p>
<div><strong>Bio</strong>: Navid Ahmadi has been a Ph.D. student since November 2006 in the faculty of Informatics, at University of Lugano, Switzerland. He is interested in enabling collaborative and social end-user programming on the Web. His research relies upon Web 2.0, Domain-specific languages, CSCW, and end-user programming. He is also interested in Visual Interfaces, Ubiquitous and Pervasive Computing, Semantic Web, and Service-Oriented Computing. He has initiated WEUP (End-User Programming on the Web), an open-source project to develop an infrastructure for enabling end users to build their own interactive applications on the Web.</div>
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		<title>Meeting 8/10/2011: Zhu Li &#8212; Cultivating Collaborative Design-In-Use</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/08/meeting-8102011-zhu-li-cultivating-collaborative-design-in-use/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/08/meeting-8102011-zhu-li-cultivating-collaborative-design-in-use/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 06:15:53 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=125</guid>
		<description><![CDATA[<p>Abstract:<br /> End User Development has explored opportunities to enable software development in the use context. The focus of EUD places software development not in the production context but in the use context, since future emergent problems and practices need an open development software environment to allow users to create their situated applications.</p> <p>This presentation [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Abstract:<br />
</strong>End User Development has explored opportunities to enable software development in the use context. The focus of EUD places software development not in the production context but in the use context, since future emergent problems and practices need an open development software environment to allow users to create their situated applications.</p>
<p>This presentation will address the dilemma of software supporting collaboration, criteria for tools to foster creativity, and a conceptual model for building collaborative design software. A meta-reflective wiki based on the concept model will be introduced, in which code, content and users coexist in the same ecosystem. Users are able to create their own working environments with specific characteristics that can be evolved in time. The wiki thus becomes an environment where people collaborate and shape its code to achieve their design activities. The ʻend user productʼ will be one of the evolved states of the wiki itself.</p>
<p>In this presentation, I will provide an example of how students used the wiki to support their design activities in creating an energy feedback system for the iPad. I will discuss some findings from this project and introduce the next step of my research, which will be evaluating the wiki in a role playing game context.</p>
<p><strong>Bio:<br />
</strong>Zhu Li received her Bachelor degree in Architecture from the Xi’an University of Architecture and Technology in China. She also obtained an M.Arch Studies degree in Advanced Architecture Studies from the University of Sheffield and a M.Sc degree in Design and Digital Media from the University of Edinburgh, earning distinctions in both. Zhu Li is currently a PhD student at the Department of Computer Science and Communication (DICo) of the University of Milan. She is also a Marie Curie early stage researcher. Her current research is investigating End-User-Development and meta-design approaches for creative problem solving in cultural information and communication environments.</p>
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		<title>Meeting 7/20/2011: Richard L. Byyny, M.D. FACP &#8212; Broadening our Understanding of Social Networks and Cultures of Participation</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/07/meeting-7202011-richard-l-byyny-m-d-facp-broadening-our-understanding-of-social-networks-and-cultures-of-participation/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/07/meeting-7202011-richard-l-byyny-m-d-facp-broadening-our-understanding-of-social-networks-and-cultures-of-participation/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 18:40:16 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=102</guid>
		<description><![CDATA[This will be a discussion-based meeting in which Dick Byyny will present his experience with  (1) professional social networks related to physicians and scientists members in an organization; and (2) the Electronic Health Record pluses and minuses. The following specific networks will serve as examples: &#8220;Doximity Helps Physicians Connect&#8221; at <a href="https://www.doximity.com/">https://www.doximity.com/</a> &#8220;Patients-Like-Me&#8221; at <a href="http://www.patientslikeme.com/">http://www.patientslikeme.com/</a> and [...]]]></description>
			<content:encoded><![CDATA[<div>This will be a discussion-based meeting in which Dick Byyny will present his experience with  (1) professional social networks related to physicians and scientists members in an organization; and (2) the Electronic Health Record pluses and minuses.</div>
<div>The following specific networks will serve as examples:</div>
<ul>
<li>&#8220;Doximity Helps Physicians Connect&#8221; at <a href="https://www.doximity.com/">https://www.doximity.com/</a></li>
<li>&#8220;Patients-Like-Me&#8221; at <a href="http://www.patientslikeme.com/">http://www.patientslikeme.com/</a></li>
</ul>
<div>and we will discuss concepts such as the multi-dimensional nature of expertise as expressed by the following assertion:</div>
<div align="center">&#8220;the health professional is an expert in identifying disease,</div>
<div align="center">while the patient is an expert in experiencing it&#8221;</div>
<div align="center"><span style="color: #000000;"><strong><br />
</strong></span></div>
<div>Pizza will be served!</div>
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		<title>Meeting 4/13/11: Zhu Li, Visiting Researcher from Milan &#8211; A meta-design model to support creative, collaborative design among distributed multidisciplinary teams</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/04/meeting-zhu-li-visiting-researcher-from-milan-a-meta-design-model-to-support-creative-collaborative-design-among-distributed-multidisciplinary-teams/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/04/meeting-zhu-li-visiting-researcher-from-milan-a-meta-design-model-to-support-creative-collaborative-design-among-distributed-multidisciplinary-teams/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 11:09:34 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=79</guid>
		<description><![CDATA[<p> </p> <p>The ever-growing complexity of design projects needs the collaboration of multidisciplinary design teams. Communication gaps however arise between stakeholders who belong to different design communities due to differences in cultures, backgrounds and modes of communication. Moreover, the co-evolution of design communities and their systems requires an open environment to support emerging needs. The [...]]]></description>
			<content:encoded><![CDATA[<p><strong> </strong></p>
<p><span style="font-family: Helvetica;">The ever-growing complexity of design projects needs the collaboration of multidisciplinary design teams. Communication gaps however arise between stakeholders who belong to different design communities due to differences in cultures, backgrounds and modes of communication. Moreover, the co-evolution of design communities and their systems requires an open environment to support emerging needs. The Hive-Mind Space (HMS) model has been proposed based on the Software Shaping Workshop (SSW) to support diverse design teams’ collaboration and communication in an evolving manner. The model introduces boundary objects as a means to support design teams’ communication, provides localized habitable environments and tools for design teams to tailor the system’ according to their situated practices. The potential for layered participation gives access to different levels of tailorability and system complexity. </span></p>
<p><span style="font-family: Helvetica;">To reflect some key features of the HMS model, MikiWiki, a work-in-progress prototype has been developed. MikiWiki combines the functionalities of traditional wikis with End User Development activities and meta-design concepts, focused within the HMS conceptual framework. By providing a set of basic boundary objects’ building blocks, end users can remix, modify and create their own boundary objects to enhance their communication and creativity. In addition, MikiWiki provides a common collaboration context and provides opportunities for design teams to shape and evolve their own environments, tools and practices, while being aware of activities of others. By implementing the HMS model, we also hope to be able to evaluate the effectiveness of the HMS model, the technical feasibility of the meta-design system, and to discover new design opportunities for supporting collaboration.</span></p>
<p><strong><span style="font-family: Helvetica;">Bio</span></strong></p>
<p><span style="font-family: Helvetica;">Zhu Li received her Bachelor degree in Architecture from the Xi&#8217;an University of Architecture and Technology in China. She also obtained an M.Arch Studies degree in Advanced Architecture Studies from the University of Sheffield and a M.Sc degree in Design and Digital Media from the University of Edinburgh, earning distinctions in both. Zhu Li is currently a PhD student at the Department of Computer Science and Communication (DICo) of the University of Milan. She is also a Marie Curie early stage researcher. Her current research is investigating End-User-Development and meta-design approaches for creative problem solving in cultural</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Meeting 4/6/2011: Gerhard Fischer &#8211; Understanding, Fostering, and Supporting Cultures of Participation</title>
		<link>http://l3d.cs.colorado.edu/wordpress/2011/04/meeting-gerhard-fischer-understanding-fostering-and-supporting-cultures-of-participation/</link>
		<comments>http://l3d.cs.colorado.edu/wordpress/2011/04/meeting-gerhard-fischer-understanding-fostering-and-supporting-cultures-of-participation/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 10:31:21 +0000</pubDate>
		<dc:creator>Jason Zietz</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://l3d.cs.colorado.edu/wordpress/?p=53</guid>
		<description><![CDATA[<p>&#160;</p> <p>Cultures are defined in part by their media and their tools for thinking, working, learning, and collaborating. In the past, the design of most media emphasized a clear distinction between producers and consumers. The rise in social computing (based on social production and mass collaboration) has facilitated a shift from consumer cultures (specialized in producing [...]]]></description>
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<p><strong><strong><strong><strong><strong><span style="font-weight: normal;">Cultures are defined in part by their media and their tools for thinking, working, learning, and collaborating. In the past, the design of most media emphasized a clear distinction between producers and consumers. The rise in <em>social computing</em> (based on social production and mass collaboration) has facilitated a shift from <em>consumer cultures</em> (specialized in producing finished artifacts to be consumed passively) to <em>cultures of participation</em> (in which all people are provided with the means to participate and to contribute actively in personally meaningful problems) [Jenkins, 2009]. These developments represent unique and fundamental opportunities, challenges, and transformative changes for innovative research and practice in human-centered computing as we move away from a world in which a small number of people define rules, create artifacts, make decisions for many consumers towards a world in which everyone has interests and possibilities to actively participate.</span></strong></strong></strong></strong></strong></p>
<p><strong><strong><strong><strong><strong> </strong></strong></strong></strong></strong>Our research is exploring <em>theoretical foundations</em> and <em>system developments</em> for<em> </em>understanding, fostering, and supporting <em>cultures of participation</em> grounded in the basic assumption that innovative technological developments are <em>necessary</em> for cultures of participation, but they are <em>not sufficient</em>.<strong><strong><strong><strong><strong><br />
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