Content and Global Objectives
What will the information society of the next millennium
be like, and how will individuals and organizations behave? While
it is clear that the future will be different from the past, at
the present there is really no consensus as to how technological
innovation in information and communications will affect the shape
of our society in the next millennium:
"By the mid-twenty-first century, cars will be computers, buildings will be computers, entire cities will be computers, all wreaking profound changes on the form and functioning of our environment and the ways we will seek to understand and change it."
Michael Batty, Keynote Address
4th International Conference on Computers in Urban
Planning and Management, 1995
"The mental processes of composing memos and documents, of making medical and business decisions, of negotiating and persuading, of formulating plans, and communicating ideas will not soon be captured and imprisoned in a machine ... How to do this has proved more difficult than technologists expected."
Tom Landauer, The Trouble with Computers,
1995, p. 142
The pursuit of these concerns is the objective of
the course. Focusing on the concepts of learning and design and
their integration with technological innovations, the course will
frame and seek resolution to questions such as: What will the
physical and information spaces defining communities be like?
Can we design them? What role can education play in their design?
How should we view learning and its role in the design and evolution
of both technological change and societal outcomes? The course
will investigate themes such as: design in physical spaces (e.g.,
cities) and in informational spaces (software) and the relationship
between them; (virtual) communities of practice. and it will explore
fundamental concepts such as: evolution, design and sustainability,
descriptive and prescriptive elements in design, and the role
of breakdowns and symmetry of ignorance.
Approach and Expectations
The course will represent an opportunity to rethink learning and design through an approach that:
_ fosters the collaborative
construction of knowledge
During the first month of the course , we will use
the textbook by Herbert Simon "Sciences of the Artificial"
to provide a foundation for the topics discussed later in the
course. The rest of the course will focus on "megatopics"
such as: design, learning, evolution, sustainability, open, evolvable
systems, and the 'gift-wrapping' approach of technology. Two special
session will be included: (1) a discussion forum by the students
of the course, and (2) a roundtable discussion with a set of distinguished
visitors.
The approach taken for the course will allow students
to engage in authentic, self-directed learning activities, and
embed learning and design activities in the context of real world
activities. To account for the interdisciplinary nature of real
world problems, students with different background knowledge,
from a variety of disciplines and different educational backgrounds
will be brought together to participate in cultivating the "emergent
community". To this end, engagement in hands-on experiences
will play a central role since it introduces reflection-in-action,
and uses diverse background skills of class members in order to
help each other learn. Different types of systems being researched
at the Center for LifeLong Learning and Design (L3D) will be introduced
to attain this hands-on experience such as:
Through this approach participants can expect to
leave this course with the following capabilities:
Prerequisites and Requirements / Grading / and
Other Policies
You do not have to be a computer expert to join.
If you are interested in the role of technology in our society,
and if you are a creative, critical and self-motivated graduate
or undergraduate student who believes in interdisciplinary learning
and is concerned with the shape and the shaping of our future
society you should join us.
Grades will be based on:
1. a meaningful class participation,
2. the quality of the contributions made to the overall
learning,
3. the quality of the process and outcomes of the
semester project, and
4. the contributions to any other course activity
which leads to the attainment of an enriched learning experience
in the course's expectations, such as smaller assignments.
All assignments are due at the beginning of class
on the deadline date. Late assignments will not be accepted. Members
of the course should be aware of university and department rules
governing student behavior as related to originality of work.
Project
In addition to the active participation in class
and the small homework assignments, students are expected to work
on a semester project. A handout about projects will be provided
and discussed in an upcoming class meeting.