Chapter 6 - Social Planning: Designing the Evolving Artifact

architects and software engineering: communication between clients, designers and users

"symmetry of ignorance" (Rittel): there is nobody among the carriers of knowledge who has a guarantee that his knowledge is superior to any other person's knowledge

News Program ---> Infoscope

High Functionality Systems

Examples for Large-Scale Design

going to the moon ---> a "complex" problem along one dimension; sources for success:

exceedingly cooperative environment

employing a single new organization

single, highly operational goal

the American Constitution:

"the founding fathers did not postulate a new man to be produced by new institutions but accepted as one of their design constraints the psychological characteristics of men and women as they knew them, their selfishness as well as their common sense"

in computer system design: we have to take into account the cognitive strengths and limitations of human beings

think more clearly

production paradox

human error versus human nature

the human costs of computing systems

who is the beneficiary and who has to do the work

Topics for Large-Scale Design

Problem Representation

How to Cope with Inadequacies in our Data

theoretical understanding of the phenomena to be predicted

phenomena are sufficiently regular that they can simply be extrapolated

this can be gained trough a rapid prototyping methodology and through actual needs

will lead to systems which fit an environment of needs

feedback mechanisms by continually responding to discrepancies between a system's actual and desired state, adapt it to long-range fluctuations in the environment without forecasting ---> see this under the perspective: end-user modifiability, unselfconscious cultures of design, situations, talking back

Who is the Client?

Ownership of Problems -
Example: Designing the Denver Public Library

client(s), designers, customers, specialist, ......

architect, structural engineer, contractor, bricklayer, ......

create ownership through participatory design

Limits on the Planner's Time, Attention and Knowledge

Limits on the Planner's Time and Attention

if successful ---> they get too much involved

if sufficiently well protected ---> they may be unable to influence decisions in the operating organization

Designing without Final Goals

Desiderata