Some Aspects of Artifacts

apply these characterizations to:

- computer system?

- user interface?

- building blocks (e.g., Lego)

Boundaries for the Sciences of the Artificial

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  • artificial things are synthesized (though not always or usually with full forethought) by humans
  • artificial things may imitate appearances in natural things while lacking, in one or more respects, the reality of the latter
  • artificial things can be characterized in terms of functions, goals, adaptation and flexibility
  • artificial things are often discussed, particularly when they are designed, in terms of imperatives as well as descriptives

    Simulation

    - a simulation is no better than the assumptions built into it

    - a computer can do only what it is programmed to do

    Simulation as a Source for new Knowledge

    we are seldom interested in explaining or predicting phenomena in all their particularity; we are interested only in a few properties abstracted from complex reality (e.g.: neurophysiological level versus information processing level in understanding human cognition)

    Computers and Thought

    Computers as Empirical Objects

    this highly abstractive quality of computers makes it easy to introduce mathematics into the study of their theory - and has led some to the erroneous conclusion that, as a computer science emerges, it will necessarily be a mathematical rather than an empirical science.

    - example: time-sharing systems ---> main route to develop and improve them was: build them and see how they behave

    - perhaps theory could have anticipated these experiments and made them unnecessary ---> in fact: it did not

    Physical Symbol Systems or Information-Processing Systems

    - symbols and symbol structures

    - processes that create, modify, copy and destroy symbols

    - serve as internal representations ("mental images") of the environments to which they are seeking to adapt

    - communication with the environment

    "A Physical Symbol System has the necessary and sufficient means for general intelligent action" ----> an empirical hypothesis