Course Themes


Design

1. H.A. Simon, The Sciences of the Artificial, The MIT Press, Cambridge, MA.

2. Schön, The Reflective Practitioner: How Professionals Think in Action, Basic Books, New York ---> conversations with the materials and reflection-in-action (see Schoen in Winograd)

3. Fischer, and K. Nakakoji, Beyond the Macho Approach of Artificial Intelligence: Empower Human Designers - Do Not Replace Them, Knowledge-Based Systems Journal, Vol. 5, No. 1, pp. 15-30. ----> Beyond Schön

1. classification of learning support systems (see overview in TRP grant proposals)

2. integration of working and learning (coping with High-Functionality Applications and support for self-directed, authentic learning activities)

3. L. Resnick, Introduction, in L.B. Resnick (ed.), Knowing, Learning, and Instruction: Essays in Honor of Robert Glaser, Lawrence Erlbaum Associates, Inc., Hillsdale, NJ, pp. 1-24.

4. G. Fischer, Supporting Learning on Demand with Design Environments, in L. Birnbaum (ed.), Proceedings of the International Conference on the Learning Sciences 1991 (Evanston, IL), Association for the Advancement of Computing in Education, Charlottesville, VA, pp. 165-172.

On the WWW:

Gerhard Fischer: "Making Learning a Part of Life"

Roger Schank and Chip Cleary: "http://www.ils.nwu.edu:80/~e_for_e/"

Collaboration

1. Ivan Illich, Deschooling Society, Harper and Row, New York. CSCW

2. Koschmann: "Computer Support for Collaborative Learning", Special Issue of the Journal for Learning Sciences, Vol 3, No 3, 1993/94

3. M. Scardamalia and C. Bereiter: "Computer Support for Knowledge-Building Communities", in Special Issue of the Journal for Learning Sciences, Vol 3, No 3, 1993/94, pp 265-284

4. L. Resnick, Shared Cognition: Thinking as Social Practice, in L.B. Resnick, J.M. Levine and S.D. Teasley (eds.), Perspectives on Socially Shared Cognition, American Psychological Association, Washington, D.C., pp. 1-20.

5. Mitchel Resnick: Pianos Not Stereos: Creating Computational Construction Kits. Interactions, vol. 3, no. 6 (September/October 1996).

6. Resnick, M. (1996). Distributed Constructionism. Proceedings of the International Conference of the Learning Sciences, Northwestern University.

7. G. Fischer, Distributed Cognition, Learning Webs and Domain-Oriented Design Environments, Computer Supported Cooperative Learning (CSCL `95), pp. 125-129.

8. G. Stahl, T. Sumner, and A. Repenning, Internet Repositories for Collaborative Learning: Supporting both Students and Teachers, Proceedings of the Computer Support for Collaborative Learning (CSCL) `95, pp. 8.

Organizational Memory and Organizational Learning

1. relate to Norman: the indivial human mind is limited

2. L. Terveen, P.G. Selfridge, and M.D. Long, "Living Design Memory: Framework, Implementation, Lessons Learned", in HCI Journal, Vol 10, No 1, pp 1-38

3. G. Fischer et al., Supporting Indirect, Collaborative Design with Integrated Knowledge-Based Design Environments, Human Computer Interaction, Special Issue on Computer Supported Cooperative Work, Vol. 7, No. 3, pp. 281-314.

on the web:

L3D Symposium: "Computational Support for Continually Evolving Organizational Knowledge Bases" - notes of May96 Symposium

Design and Evolution

1. research proposal: "evolutionary design of complex systems"

2. John Thomas: "Biological Metaphors for Organizational Learning"

3. Gerhard Fischer et al., Seeding, Evolutionary Growth and Reseeding: Supporting Incremental Development of Design Environments, in Human Factors in Computing Systems, CHI'94 Conference Proceedings (Boston, MA), pp. 292-298.

4. Consumers versus Designers -- Literacy for all ---> Redefining the Roles of High-Tech Scribes

5. adaptive, adaptable and malleable systems

6. embedded scirpting languages: Hypertalk, Visual Basic,

7. end-user modifiability and end-user programming

on the web:

http://bongo.www.media.mit.edu/people/bongo/

Reuse

1. data mining (CACM special issue; Nov 96)

2. information access and information delivery

3. educational object economy and behavior exchange

4. experience factory

5. Gerhard Fischer, S.R. Henninger, and D.F. Redmiles, Cognitive Tools for Locating and Comprehending Software Objects for Reuse, in Thirteenth International Conference on Software Engineering (Austin, TX), IEEE Computer Society Press, Los Alamitos, CA, pp. 318-328.

6. Gerhard Fischer et al., Beyond Object-Oriented Development: Where Current Object-Oriented Approaches Fall Short, Human-Computer Interaction, Vol. 10, No. 1, pp. 79-119.

7. Christopher Alexander et al., A Pattern Language: Towns, Buildings, Construction, Oxford University Press, New York.

Participatory Design

1. symmetry of ignorance ---> see: Horst Rittel: Second-Generation Design Methods, in N. Cross (ed.), Developments in Design Methodology, John Wiley & Sons, New York, pp. 317-327.

2. Joan Greenbaum, and M. Kyng, Design at Work: Cooperative Design of Computer Systems, Lawrence Erlbaum, Hillsdale, N.J.

3. knowledge construction ---> see: http://www.cs.colorado.edu/~ostwald/thesis/

Human-Centered System Design

L.G. Terveen, An Overview of Human-Computer Collaboration, in Knowledge-Based Systems Journal, Butterworth-Heinemann Ltd, Oxford, England, pp. 67-81.

Billings

[Fischer et al. 1993] G. Fischer et al., Embedding Critics in Design Environments, The Knowledge Engineering Review Journal, Vol. 8, No. 4, pp. 285-307.

Notes from NSF Workshop

McGuckin study

CSCW

1. guest lecture by Brent Reeves, Monday, Feb 17th

2. reasoning about the artifact within the artifact

3. McGuckin study (see notes in Norman book) ---> see: G. Fischer, and B.N. Reeves, Beyond Intelligent Interfaces: Exploring, Analyzing and Creating Success Models of Cooperative Problem Solving, in E. Rich and D. Wroblewski (eds.), Applied Intelligence, Special Issue Intelligent Interfaces, Kluwer Academic Publishers, pp. 311-332.

Impact of Web on Collaborative Learning and Design

David Siegel: "Creating Killer Web Sites: the art of third-generation site design", Hayden Books, associated site: http://www.killersites.com

on the web:

Patrick J. Lynch: "Web Style Manual" (a basis for a critiquing system)

Creativity and Motivation:

1. M. Csikszentmihalyi, Flow: The Psychology of Optimal Experience, HarperCollins Publishers

2. G.Fischer, and K. Nakakoji, Amplifying Designers' Creativity with Domain-Oriented Design Environments, in T. Dartnall (ed.), Artificial Intelligence and Creativity, Kluwer Academic Publishers

3. G.Fischer, and K. Nakakoji, Making Design Objects Relevant to the Task at Hand, in Proceedings of AAAI-91, Ninth National Conference on Artificial Intelligence, AAAI Press/The MIT Press, Cambridge,