Projects Category in GIMMe
Class Projects
Homework Exchange Project
Members: Chris Clark, Bob Gatewood, John Loch
Our team will build a hyper-linked homework discussion space on the WWW.
This information space will accomodate posting of new homework assignments
by the instructor, posting (and revising) of completed homework by
students, posting of threaded comments about specific student homeworks,
and threaded discussion about class issues in general. The goals of using
such a system for our class include providing a means for peer-to-peer
learning, implementing a group memory, and evaluating how well the system
meets the M3 model of the WWW.
Links: [ Project Home Page ]
Integrating the Virtual and Physical to Promote Life-Long Learning (LLL)
Members: Taro Adachi, Scott Brase, Cecil Robinson, Masanori Sgimoto
Integrate computational and physical models within a supportive and
collaborative environment to promote life-long learning. Currently we are exploring two possible design domains.
described below.
1) Designing Shopping Malls
This system provides a simulation environment for designing a shopping
mall. As designers change store arrangements, it simulates economical
status and transitions of individual stores and the mall as a whole. It
also simulates changing satisfactions of customers of the mall. There are
different stakeholders in the simulation that are shop managers running
different businesses, customers having different purposes and money to
spend. The purpose of the simulation is finding a mall design that
maximizes satisfaction of the different stakeholders.
2) Designing Predator Prey Relationships
This environment presents a socially-relevant and hotly-debated issue to
middle school children. In particular, children are presented with the
question: should wolves be reintroduced into Rocky Mountain National Park?
Their task is to create a model that justifies their solution to this
problem. Within this model there are several issues that students will
have to content with. First, what is the effects of introducing a predator
into a system where prey is widely available (over population of deer for
example)? Second, who or what is the prey if predators are introduced (in
addition to the deer population, are cattle going to be killed, are
children and adults going to become prey too, etc.) The students must
establish a relationship between hunger and prey. For example, if the
wolves have ample food through the available dees, will cattle and children
be safe? Third, what are the social impacts of such desicions? For
example, who is in favor of the reintroducing the wolves and who is opposed
to their reintroduction.
Links: [ Project Home Page | Original Project Notes ]
Support for Software Evolution
Members: Andy Gorman, Dave Reese, Eric Scharff, Jay Smith, Yunwen Ye
We wish to design a system that provides support for both the
sharing and evolution of software artifacts. For our project we will
design a computational system to provide communities of software designers
with specific support for software evolution. This system will have two
major components. The first component is a forum for sharing their
computational artifacts. We will try to augment the WebNet component
architecture and the Agentsheets Behavior Exchange (Agentshare) to provide
the necessary environment for sharing computational artifacts. This
support will facilitate the seeding of the dynamic system. The second
component is a set of tools that allow individuals to modify this initial
creation. By providing support for reorganization, commenting, and
history of artifacts, we hope to create an environment that not only
supports evolution, but that also captures useful rationale and history
during the evolution and reseeding process. We hope that contextualized
computational support for evolving software artifacts will go beyond
traditional systems and provide assistance in all phases in the software
and design development.
Links: [ Project Home Page | Original Project Notes ]
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