| Wisdom is not the product of schooling but the lifelong attempt to acquire it. - Albert Einstein |
Dave Reese: "people
learn best when engrossed in the topic, motivated to seek out
new knowledge and skills because they need them in order to solve
the problem at hand" ----->
Will members of our society who have the most to learn (young
children) ever be able to learn "core" knowledge in
the "best" way?
Dave Reese: "ease
of use alone is a foolish goal to strive for independently since
useability must also exist to bring any value to new technologies"
----> the assertion is made that increasing the quality of
education is of equal or greater importance than reducing cost.
Just as it makes little sense to create an easy to use system
which is not useful, increasing the quality of education without
carefully considering the cost/benefit can lead to a superior
educational system in which only a small minority can afford to
take part.
Andy Gorman: "...
that information technologies have been used to mechanize old
ways of doing business--rather than fundamentally rethinking the
underlying work process and promoting new ways to create artifacts
and knowledge." ----> I'm not sure of the best way to
design software that supports user's tasks and re-invent their
tasks at the same time. The new tasks are not yet the user's tasks!
design = a dialectical process between tradition
and transcendence
problems ----> specific formulations of problems ----> solutions
- every problem conceptualization and work process is conceptualized within some media and some context (Unix ---> Symbolics / Mac, McGuckin, Travel Agents)
- "You cannot use smoke signals to do philosophy.
Its form excludes the content." ([Postman "Amusing Ourselves
to Death1985], p 7)
Bob Gatewood:
Where does this intrinsic motivation to learn come
from? What roles do teachers, parents, other adults, and peers
play?
What that means is if we introduce a lot of new technology
in the learning process, does the student's focus become mastery
of the tool instead of understanding the world around her?
"The fact that societies have often overestimated
change in the short run and underestimated it in the long run
suggests that we should make every effort to understand the long-term
societal impacts of learning and intelligent systems." ........
I don't think we can be expected to foresee such fundamental changes
as the diminishing of the role of the Church that resulted from
the development of the printing press.
This is only a problem because neither American business nor the state invests in worker training. ----> "American business have a major stake in fostering transfer of training, since they spend up to a $ 100 billion each year to train workers. Yet the estimate is that no more than 10% of training transfers to the job. So business wastes $90 billion each year because of lack of transfer."
Eric Scharff:
H2 (contextualized presentations) ----> Norman:
"Mapping the Artifact to the Person" ----> "it
may not be enough to provide alternative representations; the
system must have some understanding when a specific representation
is better than others.
Another shortcoming is the treatment of "motivation"
throughout the paper. Motivation is a tricky problem in learning
because while it plays a major role, it is not all that well understood.
We cannot simply hope to create tools that help motivate people without also understanding what motivates people on their own. Understanding the qualitative generalities and individual specificities of motivation does not seem to be a problem that can be answered just by building systems.
machine learning = subfield of AI concerned with programs that learn from experience
- applied learning systems - a practical necessity?
* to overcome the tedious work of programming
* the ultimate form of knowledge acquisition in knowledge-based
systems
- machine learning as a science
* understand human learning well enough to reproduce aspects of that learning behavior in computer systems
* computer enforces a commitment to fine-structure process-level detail
* exploration of alternative learning mechanism complementing
human learning methods
we (as a research center) have been interested
in computational media and environments in support of human
learning (specifically through constructionist design activities)
design time t0 use time t1
_______X______________________________X_____________________
incomplete knowledge at time t0 about what will be and what will happen at time t1
- learning on demand (problem of coverage and obsolescence)
- understanding the task at hand for a computational environment
acquisition of new declarative knowledge - example:
learning physics (learning new symbolic information coupled with
the ability to apply that information in an effective manner)
development of motor and cognitive skills through
instruction and practice - example: riding a bicycle, playing
the piano (occurs at a subconscious level by virtue of repeated
practice)
organization of new knowledge into general effective
representation
discovery of new facts and theories through observation
and experimentation
Norman: three kinds of learning
- accretion = accumulation of facts (experiental)
- tuning = from the initial stages of novice performance to the skilled, smooth performance of the expert (experiental)
- restructuring = forming the right conceptual structure (reflective)
classification by the amount of inference:
- no inference (programmed, all effort on the side of the teacher)
- substantial amount (burden
on the teacher decreases)
taxonomy:
- rote learning or direct implanting of new knowledge
- learning from instruction
- learning by analogy
- learning from examples
- learning from observation
and discovery
example: learning from examples
- source of the example - the teacher, learner, or external environment
- examples available - positive, positive and negative
example: learning from observation and discovery
- passive observation
- active experimentation
learning is a process of knowledge construction,
not of knowledge recording or absorption ----> constructivism,
constructionism
learning is knowledge-dependent; people
use their existing knowledge to construct new knowledge ---->
differential descriptions, user models
learning is highly tuned to the situation
in which it takes place ----> domain-orientation, human
problem-domain communication
learning needs to account for distributed
cognition requiring to combine knowledge in the head with
knowledge in the world ----> learning on demand, using on
demand, "basic" skills (example: hand-held calculator)
learning is affected as much by motivational issues as by cognitive issues
step 1: ignore the existence
of the gadget
step 2: make people learn arithmetic, multiplication tables, long division, drawing square root by hands
---> and after they
have it all mastered, they can use hand-held calculators
step 3: create / invent
new calculators, which makes learning these skills more fun and
creates a deeper understanding
step 4: find new ways to distribute responsibilities between humans and machines
- humans do the qualitative reasoning, use estimation skills
- machines do the detailed quantitative computations
ask the same questions: spelling checkers, grammar programs, assembly language, mathematica, training of pilots for today's aircrafts
learning
- is not only done is schools (life, museums, computer clubhouse, ...)
- learning can take place without being taught
learning on demand (reflection in action)
Norman - "Real Learning: The way we learn
is trying something, doing it and getting stuck. In order to learn,
we really have to be stuck, and when we're stuck we are ready
for the critical piece of information. The same piece of information
that made no impact at a lecture makes a dramatic impact when
we're ready for it."
lifelong learning
collaborative learning
organizational learning
more than "adult education" - tries
to cover and unify all phases: intuitive
learner (home), scholastic learner (school and university), skilled
domain worker (workplace)
integration of working and learning: learning
is a new form of labor
engagement in self-directed, authentic problems:
constructionism
learning on demand: coverage
is impossible and obsolescence cannot be avoided
collaboration: the individual human mind is limited
---> organizational
and collaborative learning
lifelong learning is hard (3000 Cobol programmers at NYNEX, teachers as lifelong learners)
industrial-age models of human resource development
are inadequate to prepare students to compete in the knowledge-based
workplace
instructionism fails to meet learning-on-demand
needs on rapidly evolving topics
from problem solving to the integration of problem
framing and problem solving
Drucker: "more and more knowledge, and especially
advanced knowledge, will be acquired well past the age of formal
schooling and increasingly, perhaps, through educational processes
that do not center on the traditional school"
major argument driving current business reengineering
efforts: disappointing results from investments in information
technology ---> technologies used to mechanize old ways of
doing business
major argument for reinventing and redesigning
education: we use technology as an add-on to existing practices
("gift-wrapping")---> instead of fundamentally rethinking
what education should be about in the next century
claim: "old" frameworks (such
as instructionism, fixed curriculum, memorization, decontextualized
learning, ..... ) do not get changed by technology itself (e.g.,
intelligent tutoring systems, multimedia, networks)
"new" frameworks: lifelong learning, integration of working and learning, learning on demand, authentic problems, self-directed learning, (intrinsic) motivation, collaborative learning, organizational learning, new content
there is a "scientific," best way to learn and to work | ---> | problems are ill-defined and wicked |
separation of thinking, doing, and learning | ---> | integration |
assumption: task domains can be completely understood | ---> | partial understanding |
all relevant knowledge can be explicitly articulated | ---> | knowledge is tacit |
teacher / manager as oracle | ---> | teacher / manager as facilitator or coach |
operational environment: mass markets, simple products and processes, slow change, certainty | ---> | customer orientation, complex products and processes, rapid and substantial change, uncertainty and conflicts |
computers by themselves will change education
information is a scarce resource (the "Nobel
Prize" winner myth)
content / value / quality of information and
knowledge is improved just because it is offered in multi-media
or over the WWW
"ease of use" is the greatest challenge
or the most desirable goal (instead of low threshold and high
ceiling, engagement, affection, personal relevance)
the single or most important objective of computational media is
- reduce the cost of education
- increase the quality
- we need to resolve the paradox between economical realities and educational objectives
I hear and I forget,
I see and I remember,
I do and I understand.
the credo of the Integrated Teaching and Learning
Laboratory, CU Boulder
claim:
- the chief impediments to learning are not cognitive but motivational
- people can learn many things if they want to
impact of our approach on motivation:
- make information relevant to the task at hand
- create interesting products
- provide multiple learning opportunities
- provide challenges matched to skill levels
- create communities (among peers, over the net)
- provide access to real practitioners and experts
provide a high intensity of interaction and feedback
have specific goals and established procedures
(always? appeal of Simcity of a game without a well-specified
goal?)
provide a continual feeling of challenge, one that
is neither so difficult as to create a sense of hopelessness and
frustation nor so easy as to produce boredom
provide a sense of direct engagement, producing
the feeling of directly experiencing the environment, directly
working on the task (domain-orientation, human problem-domain
interaction, ready-to-hand versus present-to-hand)
avoid distractions and disruptions that intervene and destroy the subjective experience (intrusiveness of critics, mail messages)
low threshold and high ceiling
increasingly complex micro-world
co-adaptive systems
the pupil is thereby "schooled" to confuse
teaching with learning, grade advancement with education, a diploma
with competence, and fluency with the ability to say something
new
we need research on the possible use of technologies
to create institutions which serve personal, creative and autonomous
interaction and the emergence of values which cannot be substantially
controlled by technocrats
equal educational opportunity is, indeed, both
a desirable and a feasible goal, but to equate this with obligatory
schooling is to confuse salvation with the church
an illusion on which the school system rests: most
learning is the result of teaching
educational webs = heighten the opportunity for each one to transform each momment on her or his linving into one of learning, sharing and caring.
information is scarce ---> plentiful
reproduction of documents expensive and restricted
---> cheap
specialization low (Renaissance Human) --->
high
change within a human life time relatively slow
---> fast
interaction in the physical realms ---> professional realm
(communities of practice; invisible college becomes
the main affiliation)
from Eli Noam: "Electronics and the Dim Future
of the University" , Science, Vol 270, 1995
from consumer to designers
- 500 TV channel (the CHI'95 story)
- Illich: "schools and universities = reproductive organ of a consumer society"
- technical challenges: end-user computing,
"basic" skills
- what is the critical background knowledge which makes learning on demand feasible?
- question: if most job-relevant knowledge must be learned on demand what is the role of "basic" education?
- question: do "basic skills" change their
meaning under the influence of technology?
"school-to-work" transition:
- if the world of working and living relies on collaboration, creativity, definition and framing of problems, dealing with uncertainty, change, distributed cognition, symmetry of ignorance, ......-----> then the world of schools and universities need to prepare students to allow them to have a meaningful life in this world